How to Play

“Gundam Cross War” Floor Rules Ver. 1.0

These rules were established for participants in the “Gundam Cross War” game tournament, for a more courteous and enjoyable gaming experience. Please look over all of the items here, along with the rule book, before playing.

Applying the Floor Rules:

The Gundam Cross War “Floor Rules” will be applied at Bandai’s official tournament. For other tournaments, the organizer’s decision will take priority over Floor Rules.

Game preparations:

We ask that tournament participants make the following preparations in advance.

Writing utensils:

• Be sure to bring at least one writing utensil (pen or pencil)

• Please bring the following two deck types, put together according to basic rules: an MS Deck comprised of Unit Cards, Event Cards, and Counter Cards, and a Character Deck comprised of Crew Cards and Pilot Cards. The Main Deck and Character Deck cannot be altered in any way during the tournament. Be sure that the content of the decks remains unaltered from start to finish during the tournament.
• You may be asked to submit a deck list in certain cases during the tournament if deemed necessary. If it is discovered that the cards in your deck is not consistent with your deck list, or if problems are found in the deck list itself, a penalty may be applied. Also, a downgrade in ranking or cancellation of battle registration may be incurred, even after the tournament has ended.
• The MS Deck must include 40 cards. Any number more or less than 40 is against the rules. Up to four cards with the same card number can be in the deck.
• The Character Deck must include 20 cards. Any number more or less than 20 is against the rules. Up to four Pilot Cards or up to 20 Crew Cards sharing the same card number can be in the deck at once.
• After submitting your deck list, your decks cannot be changed or adjusted for the duration of the tournament.
• Sleeves are required to protect the cards in your decks.
• Do not use card sleeves that have markings of any kind showing the content on the front of your cards, even while the cards are flipped over.
• Sleeves should be of standard Carddass size, unified in color and design. Double sleeves are prohibited. Also, please be sure to place cards in their sleeves so that the tops and bottoms are consistent. * This is not the Masters size.
• MS Deck sleeves do not have to be identical to Character Deck sleeves.
• If you are discovered to be using card sleeves with markings of any kind, a penalty will be applied. In some cases, you may be asked by the judge to replace your card sleeves with appropriate ones. It is advisable to bring extra sleeves in case any are damaged during the tournament.
If you are discovered to have any officially prohibited or limited cards in your decks, you will be immediately disqualified.
• If your deck requires tokens, prepare the number of items needed in advance to use as tokens.
• Discarded cards, or cards which have been removed from play, cannot be used in place of tokens.
• Use of money is prohibited.
If possible, try to use promo cards or card-shaped items as tokens, which can be easily recognized as “inactive” or “awaiting orders.”
Checking rules, errata, etc.:
• We recommend that you bring the latest rule book.
• Be sure to look over errata and rule references that will be applied to the tournament in advance. Content which cannot be confirmed in the errata and rule references must be checked with a judge before the tournament starts.
Tournament etiquette:

All participants should adhere to the following points for the duration of the tournament.

Etiquette to follow during the tournament:
• Follow instructions from the tournament’s organizer. Also, be sure to follow all rules and regulations at the tournament venue and in its vicinity.
Etiquette to follow during battles:
• Be sure to use sportsmanlike greetings such as “good luck” before battle and “good game” after battle when speaking with your opponent.
• Food and drinks are prohibited during battle.
Talking or the use of communication apps via cell phone or smartphone are prohibited during battle. If you want to use your handheld device as a clock, you must first obtain permission from your opponent.
• Be sure to use the restroom only during designated break times or after the battle has ended. If for some reason you have to leave your seat during battle, be sure to explain the situation to your opponent, and immediately contact a member of tournament staff.
• If you need to touch your opponent’s cards during battle, be sure to ask for permission first.
• Refrain from talking with anyone during battle other than the spectators and your opponent.
• Use of abusive language or taunting of any kind toward your opponent is strictly prohibited.
• Only your decks, a writing utensil, coins, etc. can be placed on the table during battle.  
(Items which are not needed during battle must be kept in your bag.)
• Do not put cards other than the “Gundam Cross War” cards you plan on using during the tournament in your card case.
• Always be considerate and courteous to your opponent at the tournament.
• Cheating (such as deck stacking or other forms of deception) are prohibited.
• Actions that distort the Floor Rules to give yourself unfair advantages are prohibited. Trying to get your battle opponent penalized to claim victory is not the right way to play.
• If there are questions about the rules, or if someone violates these Floor Rules, call a judge immediately to determine how to move forward.
• If the judge is slow to make a decision during battle for some reason, maintain the current situation and wait patiently for the judge to make a final decision.
• Follow the judge’s orders. The judge’s decisions are absolute throughout the tournament.
• Rule interpretations during battle, application of penalties during play mistakes, etc. are not to be determined between the two battle participants alone. Be sure to call over a judge and follow his or her instructions.
• If you feel there was something wrong with the judge’s decision on a certain rule, you can report to the head judge, so that a final determination can be made. The head judge’s decision will be the absolute final decision at this tournament.
“Penalty” refers a caution, warning, disqualification, etc. that is issued according to the judge’s decision.
Scouting actions are prohibited:
• Scouting actions to determine the content of other players’ decks, etc. are prohibited. Players participating in this tournament must do their best to avoid watching other people participating in battle.
• Hearing about the content of another player’s deck from a spectator is regarded as scouting activity.
Dropping out:
• Players are allowed to drop out of the tournament. Players who drop out will be removed from all battle pairings for remaining sets, and will not be included in ranking once the tournament has ended.
• Dropping out can be done after the player’s own set has completed. In such a case, the player must request a “drop out” at reception before that set time has completed.
• Dropping out cannot be done without notifying reception.  
Etiquette while watching battles:

When permitted to watch battles by the tournament’s organizer, non-participants in the tournament can only watch from designated areas. All spectators should adhere to the following points for the duration of the tournament.

Spectator etiquette to follow:
• Do not distract the players with unnecessary talking or whispering.
• Do not talk to the players during a battle.
• Spectators must also follow the judge’s orders. Refrain from any activities that may interfere with the judge’s actions.
• Refrain from loud talking, careless remarks, or any action that may influence the outcome of the battle while watching. If you have actually influenced the game in some way, a severe penalty may be applied, even to spectators.
If any improper action is discovered:
• If you have discovered cheating or any other improper actions carried out by a player while you are watching a battle, report it only to a judge. Also, if you have witnessed an error in play during battle, report to the judge immediately.
• If you find another spectator carrying out problematic actions or behaving poorly, report it to a judge.
Things to note during a game:

All participants should adhere to the following points during a game in progress.

• Be sure to thoroughly shuffle your decks in front of your opponent before the battle begins. This will show your opponent that you aren’t stacking the decks.
• If your opponent shuffled their decks before or during battle, be sure to cut and lightly shuffle those decks.
• Shuffling must be entirely random. Selectively grouping specific cards together right before shuffling is considered “deck stacking.”  
Declaring and checking:
• Make all declarations clearly and one at a time. Also, make sure your opponent has expressed a clear understanding of your declaration.
* When looking at multiple cards from your deck/discard pile, or when moving cards, make sure to count them one at a time so that your opponent can confirm them. Also, make sure to clearly communicate to your opponent when you’ve confirmed their actions.
• Pay attention to your opponent’s playing as well, so that no play mistakes occur such as non-payment of cost, etc.
• Players found to have progressed without paying the cost on multiple occasions may be assessed with a penalty.  
Open information:
• The number of cards in your MS Deck, Character Deck, and discard pile, the content of cards removed from play, the number of cards in your hand, and your mother ship’s remaining hit points must all be disclosed to your battle opponent.
• Players can check this information after obtaining consent from the battle opponent. Players who are asked to provide this information must disclose it accurately. Those who answer dishonestly may be assessed with a penalty.
• Your hand should always be positioned above the table, and held so that your opponent can see the number of cards in your hand at all times. Positioning your hand in such a way that the number of cards cannot be confirmed is prohibited.
• Cards removed from play must be positioned outside of the game, in a spot that is easy for both players to see.  
Positioning of decks, etc.:
• Your decks and discard pile should generally be positioned as they are in the rule book.
If you want to place them somewhere other than usual, check with your opponent. It will only be allowed if your opponent permits it.
Delay of game:
• Actions to intentionally extend battle time will be assessed with a penalty.
• Intentional or not, if excessive thinking or fruitless play results in a significant amount of battle time being wasted, a caution or penalty will be assessed. If you feel that your opponent is deliberately extending the battle time, immediately call over a judge to confirm.
Leading and bluffing:
• Refrain from using misleading words to confuse your opponent, or words/actions in an attempt to influence your opponent’s actions.
• Do not force your own interpretation of a ruling on your opponent to gain an advantage.
• Players who are not at their table once the battle is to start may be assessed with a warning.
• If you arrive late, inform the judge of what happened, and immediately sit at the battle table.
• Players who have not arrived at the battle table after 5 minutes have passed since the start time will be charged with an additional “one-game defeat.”
• Players who leave the table and do not come back before the battle end time will be regarded as “dropping out,” and will be removed from all additional battle pairings.
Forfeit declaration:
• A player who feels they have no chance of winning during battle can “forfeit” the battle through declaration.
* Forfeit = To independently declare one’s own defeat in battle.
Draw by agreement:
• Draws by agreement are prohibited. We expect all players to give 100% in an effort to play all sets to the end throughout the tournament.
False reports:
• If a player is found to give a false report on the post-battle result sheet, that player will be assessed with a penalty.  
Also, if a false report is discovered, a downgrade in ranking or cancellation of battle registration may be incurred in some cases, even after the tournament has ended.
Discovery of other improper actions:
• If a player is found to have committed an action deemed improper, that person will immediately be assessed with a penalty. Also, if an improper action is discovered, a downgrade in ranking or cancellation of battle registration may be incurred in some cases in addition to the penalty, even after the tournament has ended.

These Floor Rules may be revised without prior notice. Thank you for your understanding.