How to Play

RULE Q&A

Deck Construction
Q1 If certain cards have the same name, but different card numbers, am I allowed to use four copies of each card in the same deck?
A1 Yes. With the exception of Crew Cards, you can use four copies of each card as long as the card numbers are different.
Q2 Can I add Crew Cards and Pilot Cards to my MS Deck?
A2 No. Crew Cards and Pilot Cards cannot be added to MS Decks.
Q3 Can I add Unit Cards, Event Cards, or Counter Cards to my Character Deck?
A3 No. Unit Cards, Event Cards, and Counter Cards cannot be added to Character Decks.
Game Preparations
Q4 Can the player who wins at rock-paper-scissors choose whether to go first or second?
A4 No. The player who wins at rock-paper-scissors automatically goes first.
Q5 When replacing my hand, do I have to discard all the cards I drew originally?
A5 No. You may choose to discard only the cards you wish to replace, and then draw the same amount of cards that you discarded. It is also possible to replace your entire hand if you wish.
Q6 When replacing my hand, do I have to reveal the cards I discard to my opponent?
A6 No. You do not have to reveal those cards.
Q7 When replacing my hand, do I have to tell my opponent how many cards I discarded?
A7 Yes. Tell your opponent how many cards you are replacing.
Draw Phase
Q8 How many cards can I have in my hand?
A8 You can have up to ten cards in your hand.
Q9 If I draw with ten cards in my hand already, do I have to discard a card from my hand?
A9 No. Instead, you must discard the card you drew instead of adding it to your hand.
Q10 If I have no cards left in my MS Deck during the Draw Phase, do I lose the game?
A10 Yes. You lose the game if you can no longer draw because your MS Deck has no cards left. However, if your MS Deck has no cards left because you just drew a card, the game will continue.
Cost Phase
Q11 Do I always have to place a card from my Character Deck face up during this phase?
A11 Yes. You must do this as long as you have cards in your Character Deck.
Q12 What happens during the Cost Phase if my Character Deck has run out of cards?
A12 If your Character Deck has run out cards, the Cost Phase ends without placing a card face up. The Cost Phase will still be considered as having taken place in this case.
Q13 How many cards can I place on the bridge?
A13 You can place up to ten cards on the bridge.
Q14 What happens if I place a card from my Character Deck face up on the bridge, bringing the total number of cards to eleven?
A14 You must choose one card on the bridge and remove it from play.
Q15 Is “removing from play” different from discarding?
A15 Yes. Keep cards that have been removed from play, separate from cards that have been discarded.
Main Phase
Q16 Is it possible for a unit’s DEF to become a negative number?
A16 No. The lowest possible DEF is 0.
Q17 Is it possible for a unit’s ATK to become a negative number?
A17 No. The lowest possible ATK is 0.
Q18 If an enemy unit has an effect that activates when destroyed in battle, does it still activate in the event of a draw (both units are destroyed)?
A18 Yes. The effect will activate.
Q19 If an effect that can affect all of my units or all enemy units, has been activated for a turn (for example: “All enemy units get ATK-1 for the duration of the turn”), does this also affect units dispatched on the same turn after that effect has been activated?
A19 Yes. Effects such as these will also affect units dispatched after the effect was activated.
Dispatching
Q20 If I already have seven units on the battlefield, is it possible to replace or discard them to dispatch other units?
A20 No, that is not possible.
Q21 If I already have seven units on the battlefield, what happens if an effect that dispatches new units activates?
A21 The dispatch effect becomes invalid. If any other effects are included, they will still be resolved if it is possible for them to do so.
Q22 If I have six or fewer units on the battlefield, and an effect that dispatches multiple units activates, bringing the total to eight or higher, what happens?
A22 The dispatch effect becomes invalid once there is a total of seven units dispatched to the battlefield.
Q23 When dispatching units, can I place them anywhere on the battlefield that I wish?
A23 Yes. As long as the units are in a single horizontal row, you can place them in any position you wish.
Q24 How far apart must units be placed to not be considered adjacent?
A24 The distance is not taken into consideration. Units are considered adjacent if there are no other units between them.
Q25 Are tokens that are treated as units (for example, bit unit tokens) included in the limit of seven units that can be dispatched to the battlefield?
A25 Yes, they are included.
Pilot Embarkation
Q26 Can I embark Pilot Cards on units that have already been dispatched?
A26 No, Pilot Cards can only embark units at the time of dispatch.
Q27 Can I have multiple pilots representing the same character embark on different units?
A27 No. You cannot have multiple Pilot Cards with the same card name on your battlefield.
Q28 Do “pilots with the same name” and “pilots representing the same character” mean Pilot Cards with the same card number?
A28 No. It is the card name that indicates whether it is the same Pilot Card. Even if the card number is different, Pilot Cards with the same card name are considered as the same pilot.
Q29 Can pilots embark on tokens treated as units (for example, bit unit tokens)?
A29 No, that is not possible.
Q30 Can multiple pilots embark a single unit?
A30 No, that is not possible.
Q31 If a pilot-embarked unit is destroyed, does the Pilot Card return to the bridge in the “awaiting orders” state or the “inactive” state?
A31 When a Pilot Card returns to the bridge, it inherits its battlefield state. If the unit was awaiting orders, then the pilot will be awaiting orders. If the unit was inactive when it was destroyed, then the pilot will return to the bridge as inactive.
Q32 When embarking a unit, are the special traits of pilots treated as belonging to the unit?
A32 No. A pilot’s special traits are not added to the unit that the pilot has embarked.
Attacking
Q33 In the event of a draw between units that both have an effect that activates when the unit is destroyed, in which order do the effects activate?
A33 The effect of the unit belonging to the current player's move takes precedence.
Q34 If a player has several units with an effect that activates when the unit is destroyed, and they are destroyed simultaneously, in what order do the effects activate?
A34 The effects activate from the rightmost unit to the left, from that player’s point of view.
Q35 Are units with ATK0 unable to attack?
A35 No, it is possible for them to attack.
Q36 After declaring an attack, is it possible to use an Event Card to strengthen my units or weaken the enemy units before the Damage or other effects of the attack are resolved?
A36 No, that is not possible. You must use Event Cards before declaring an attack.
Q37 Can I attack enemy units that are inactive?
A37 Yes, that is possible.
Q38 Do inactive enemy units lose any effects they might have?
A38 No. The effects of an inactive unit will still be activated. However, some effects are activated when a unit is made inactive, and these cannot be used on units that are already inactive.
Event Cards
Q39 If one of my units with increased ATK from an Event Card’s effect destroys an enemy unit in battle, is the unit considered to have been destroyed by an effect’s Damage or by an effect itself?
A39 No. Even if your unit’s ATK has been increased by an Event Card’s effect, reducing a unit’s DEF by attacking is treated as Damage in battle or destruction in battle.
Counter Cards
Q40 Can I set as many Counter Cards as I wish?
A40 Yes, you can set as many as you wish. There is no limit.
Q41 How do I pay for the Cost of a Counter Card’s activation requirements?
A41 If you have the number of cards on your bridge specified in the Counter Card’s activation requirements, regardless of whether they are inactive or awaiting orders, then you will be considered as meeting the requirements. It is not necessary to set cards on the bridge to the “inactive” position like it is when paying normal Costs.
Q42 Once I have set a Counter Card, is it possible to return it to my hand or discard it without using it?
A42 No, that is not possible.
Q43 Once I have set a Counter Card, can I check its details myself?
A43 Yes, that is acceptable. However, you must not alter the cards (for example, by changing the order) when doing so.
Q44 If my opponent attacks, is it possible to choose not to activate a set Counter Card?
A44 No. A set Counter Card must be activated and turned face up if an enemy unit attacks.
Q45 The opponent has attacked, turning a set Counter Card face up, but I do not have enough cards on the bridge for the activation requirement. What happens in this case?
A45 The effect does not activate, and the Counter Card is discarded.
Q46 The opponent has attacked, turning a set Counter Card face up. Though I meet the activation requirement, is it possible to choose not to activate the effect?
A46 No, that is not possible.
Q47 If I have two or more Counter Cards set, and an enemy unit attacks, will all of the set Counter Cards activate?
A47 No. For a single attack, only the topmost Counter Card (the last Counter Card that was set) will activate.
Q48 Let’s say I have two or more Counter Cards set, and an enemy unit attacks, but the Counter Card that was activated fails because I don’t meet the activation requirements. In this case, does the next Counter Card in line activate?
A48 No. Only one Counter Card can be activated by a single attack, regardless of whether or not the effect was successfully activated.
Q49 When setting Counter Cards, am I unable to set Counter Cards for which I do not currently meet the activation requirement?
A49 No, you can still set those Counter Cards.
Q50 Can I set cards other than Counter Cards?
A50 No, that is not possible.
Q51 At what point do Counter Cards activate?
A51 Counter Cards activate after an enemy unit has declared an attack and named its target (a unit or your mother ship).
Q52 At what point do Counter Card effects activate?
A52 They activate after the activation requirements have been confirmed. The Counter Card effects take place before any “When attacking” effects possessed by your unit or the enemy unit. If the effects of the Counter Card destroy or otherwise disable the attacking unit, causing the attack to be cancelled, then the “When attacking” effects will not activate.
Damage
Q53 What is the difference between “Damage in battle” and “Damage from effects”?
A53 “Damage in battle” refers to when a unit attacks, and its ATK inflicts Damage on the enemy unit’s DEF. “Damage from effects” refers to when Damage is incurred by the effects written on a card.
Q54 Are effects such as “enemy units get DEF-X” (where X is a number) treated as Damage?
A54 No. DEF reduction resulting from effects is not treated as Damage. So then, it cannot be prevented by [MA] or [Armor].
Q55 Can [MA] and [Armor] prevent Damage from effects such as “deal X Damage to enemy units” (where X is a number)?
A55 Yes. Effects displaying “deal Damage” are treated as Damage and can be prevented.
Keyword Effects: General
Q56 What are the effects such as “[Guard]” or “[Bombard: 2]” that are written on cards?
A56 Named effects like [Guard] and [Bombard: 2] are called Keyword Effects. They are resolved just as other effects are. Some card effects will target units that have certain Keyword Effects, for example “all units with [Guard].”
Q57 What about the numbers included with Keyword Effects like [Bombard: 1] or [Bombard: 2]?
A57 The number at the end of a Keyword Effect represents the strength of the effect produced by that keyword. For example, the effect of [Bombard: 1] deals 1 Damage, and the effect of [Bombard: 2] deals 2 Damage. Keyword Effects with the same name can be stronger or weaker depending on this number. However, they are treated as the same keyword regardless of the number.
Keyword Effects: [Guard]
Q58 What is the effect of [Guard]?
A58 If you have unit(s) with [Guard] present, it is impossible for enemy units to attack your mothership.
Q59 If enemy units with [Guard] are present, is it still possible to attack other enemy units?
A59 Yes, that is possible.
Q60 Does [Guard] become inactive if the unit that possesses it becomes inactive?
A60 No. Even if the unit is inactive, its [Guard] effect remains in force.
Keyword Effects: [Scramble]
Q61 What is the effect of [Scramble]?
A61 When you have the second turn, cards in your hand with [Scramble] can reduce their Cost, corresponding to the type and amount specified by the effect. The effect can only be activated during your turn, while the card is in your hand.
Q62 When I have the second turn, are my units with [Scramble] on the battlefield considered to have a Total Cost equal to the amount after the [Scramble] effect has been calculated?
A62 No. [Scramble] only reduces the Cost that you pay when dispatching the unit. Once dispatched, the card’s Total Cost is the same as that displayed on the card.
Keyword Effects: [Morale]
Q63 What is the effect of [Morale]?
A63 [Morale] increases the ATK of your units meeting the effect’s conditions by the value specified.
Q64 If I have multiple units with [Morale], do the effects stack?
A64 Yes, [Morale] effects stack.
Q65 Does [Morale: Federation] affect a unit when it's embarked by a pilot with [Federation] as a special trait?
A65 No. Pilot special traits are not added to units, so if the unit does not have [Federation], then the effect does not apply.
Keyword Effects: [MA]
Q66 What is the effect of [MA]?
A66 Units with [MA] will not take Damage from enemy effects or Damage in battle from enemy units with no pilot embarked.
Q67 Is it possible to reduce the DEF of a unit with [MA] through the use of Event Cards with effects like “Enemy units get DEF-2” or Counter Card effects?
A67 Yes. Effects like “DEF-X” (where X is a number) are not treated as Damage, so they will also apply to units with [MA]. As a result, the unit will be destroyed if its DEF reaches 0.
Q68 Can units with [MA] be destroyed by Event Cards with effects like “Destroy an enemy unit” or Counter Card effects?
A68 Yes, effects that directly destroy units still apply to them.
Keyword Effects: [Bombard]
Q69 What is the effect of [Bombard]?
A69 When units with [Bombard] become inactive, the effect will deal Damage equivalent to the value shown to the opponent’s mother ship. This effect can only be used during your Main Phase.
Q70 Will the [Bombard] effect activate even while units with [Guard] are present?
A70 Yes. The effect will activate. [Bombard] is not an attack, so it cannot be prevented by [Guard].
Q71 Does the use of [Bombard] activate Counter Cards set by the opponent?
A71 No, it does not.
Q72 Can [Bombard] effects be used by the first player during the Main Phase of his or her first turn?
A73 Yes, that is possible.
Keyword Effects: [Counter]
Q74 What is the effect of [Counter]?
A74 A unit with [Counter] increases its own ATK/DEF by the amount specified during the opponent’s turn.
Keyword Effects: [Underwater Surprise Attack]
Q75 What is the effect of [Underwater Surprise Attack]?
A75 A unit with [Underwater Surprise Attack] increases its own ATK by the amount specified for the duration of the turn it is dispatched.
Keyword Effects: [Armor]
Q76 What is the effect of [Armor]?
A76 If a unit with [Armor] is awaiting orders, and takes an amount of Damage that would reduce its DEF to 0, [Armor] will render the unit inactive and block that Damage.
Q77 If my opponent uses an Event Card with a “DEF-X” effect (where X is a number) that would reduce my unit’s DEF to 0, can [Armor] block that Damage?
A77 No. “DEF-X” effects are not treated as Damage, so they cannot be blocked in that way.
Q78 If my opponent uses an Event Card with a “deal X Damage” effect (where X is a number) that would reduce my unit’s DEF to 0, can [Armor] block that Damage?
A78 Yes, it is possible to do so if the effect is “deal Damage.”
Keyword Effects: [Control]
Q79 What is the effect of [Control]?
A79 If you have unit(s) with [Control] present, enemy units that meet the effect’s conditions will no longer be able to attack.
Q80 Is it still possible for units under the [Control] effect to use [Bombard]?
A80 Yes, that is possible.
Keyword Effects: [Transform]
Q81 What is the effect of [Transform]?
A81 Your units with [Transform] swap the ATK and DEF values shown on their card during your turn.
Q82 Can I declare during my turn that I will not use [Transform]?
A82 No. [Transform] is automatically applied during your turn.
Q83 If a unit with [Transform] is embarked by a pilot, how is the additional ATK and DEF from the pilot calculated?
A83 Effects that increase ATK and DEF are calculated after the values have been swapped. For example: a 1/3 “ST02-007 ZuOOT” unit with [Transform] has been embarked by a “BT01-158 Andrew Waldfeld” with ATK+2. During your turn, that unit will be a 5/1 unit, and during your opponent’s turn, it will be a 3/3 unit. This rule applies to any effect that increases or reduces ATK or DEF, not just pilots.
Keyword Effects: [Raid]
Q84 What is the effect of [Raid]?
A84 If your unit with [Raid] enters into battle with an enemy unit without [Raid], your unit will inflict Damage first. As a result, your unit will not take any Damage from the enemy unit if it is destroyed by your attack.
Q85 Is [Raid] Damage counted as Damage in battle?
A85 Yes, it is considered Damage in battle.
Q86 Does the [Raid] effect activate when my unit with [Raid] is attacked by an enemy unit that does not have [Raid]?
A86 Yes. The effect will activate.
Q87 What happens when my unit with [Raid] attacks an enemy unit that also has [Raid]?
A87 Neither unit’s [Raid] effect activates, and the attack is processed like a normal attack.
Q88 When a unit with [Raid] attacks an enemy unit with an effect that reduces its opponent’s ATK or DEF in battle (for example, “BT01-132 DUEL GUNDAM” or “BT01-135 THE O”), can the unit with [Raid] deal Damage before those effects are applied?
A88 No. Activated effects are resolved before Damage is dealt, and then the Damage from [Raid] is resolved.
Q89 Let's say a unit with [Raid] attacks an enemy unit that has [Armor] and is awaiting orders, reducing its DEF to 0. In this case, does the enemy unit with [Armor] still deal Damage in battle to the unit that attacked it?
A89 Yes. The unit with [Armor] will become inactive, but since it was not destroyed, it will still deal Damage.
Keyword Effects: [Invade]
Q90 What is the effect of [Invade]?
A90 When your unit with [Invade] performs an attack, it will deal the indicated amount of Damage to the opponent’s mother ship.
Q91 If there are enemy unit(s) with [Guard] present, will the [Invade] effect still activate?
A91 Yes. The effect will activate.
Q92 When attacking the opponent’s mother ship directly, will the [Invade] effect still activate?
A92 Yes. The effect will activate. In this case, Damage from the attack will be dealt to the opponent’s mother ship after the Damage from [Invade] has been dealt.
Q93 Is [Invade] Damage counted as Damage in battle?
A93 No, it is counted as Damage from effects.
Q94 If my unit with [Invade] attacks an enemy unit and is destroyed, does my unit's [Invade] effect still activate?
A94 Yes. [Invade] is a “When attacking” effect, so it is activated before both units receive Damage in battle. So then, even if your unit is destroyed by Damage in battle, its [Invade] effect is still activated.
Q95 If my unit with [Invade] attacks, but is destroyed by the effect of my opponent’s Counter Card, does my unit’s [Invade] still activate?
A95 No. The Counter Card’s effect is activated before “When attacking” effects, so [Invade] does not activate.
Q96 If a unit with [Invade] attacks but is destroyed by an enemy unit’s effect, does [Invade] still activate?
A96 Yes. The effect will activate.
Q97 If a unit with [Invade] attacks an enemy unit with [Raid], and is destroyed by taking Damage first, will [Invade] still activate?
A97 Yes. The effect will activate.
Other Effects
Q98 How long do effects that increase ATK or DEF during an attack last?
A98 If there is no text describing the timing of the effect (for example, “during this turn”), then the effect is active until the attack has been resolved.
Q99 When effect text describes a left side or right side, or units to the left or right of other units, from which player’s point of view are these sides determined?
A99 Left and right are determined from the point of view of the player who used the card with that effect.
Q100 Can I activate a DEF+ effect on a unit that has been destroyed to bring it back?
A100 No. Once a unit has been destroyed, increasing its DEF afterwards will have no effect.
Q101 If a unit destroyed by an attack has an effect that activates when it is destroyed, when does that effect activate?
A101 Effects activated when a unit is destroyed will be resolved after the attack has been resolved.
Q102 If a unit with an effect that activates when it is destroyed has been destroyed by an effect during battle, or by an effect activated during the battle, when does its effect activate?
A102 Effects activated when a unit is destroyed will be resolved after the attack has been resolved.
Unit Tokens
Q103 Are unit tokens treated as having a Total Cost of 0?
A103 Yes. Unless stated otherwise in an effect’s description, they are treated as having a Total Cost of 0.
Q104 Can unit tokens be targeted by effects that apply to units?
A104 Yes, they can be targeted by those effects.
Q105 Is it possible to embark pilots on unit tokens?
A105 No, that is not possible.
Q106 If a unit has an effect that dispatches unit tokens (such as bit unit tokens or funnel unit tokens), but that unit is destroyed, what happens to the unit tokens that have been dispatched?
A106 The unit tokens are considered independent units and can continue to be used as units.
Q107 Can unit tokens receive effects that return cards to your hand?
A107 Yes, but instead of returning to your hand, they are removed from play.
Q108 Are unit tokens discarded when they are destroyed?
A108 No. They are removed from play instead.
Q109 If a unit with an effect that dispatches unit tokens when attacking is destroyed by an opponent’s Counter Card, will the unit tokens still be dispatched?
A109 No. The Counter Card effect activates first, so the unit tokens will not be dispatched.
Q110 Some units have effects that dispatch unit tokens across multiple turns, such as “ST03-003 v Gundam” and “ST03-005 JAGD DOGA (Gyunei’s unit).” In this case, when dispatching the second set of unit tokens, should the unit tokens be deployed to the left of the unit rather than the right?
A110 No. When dispatching multiple unit tokens with a one-time effect, they are dispatched in alternating right-left order. However, when dispatching one unit token at a time through multiple effects, they are deployed to the right of the unit each time.
Q111 Are unit tokens such as bit unit tokens, funnel unit tokens, fin funnel unit tokens, large funnel unit tokens, and reflector bit unit tokens all treated as separate types of units?
A111 Yes, these are all considered separate types of units.
End Phase
Q112 Is damaged DEF only recovered for units under the current player's turn?
A112 No. During the End Phase, all units recover DEF.